![quicksync h.264 quicksync h.264](https://emby.media/community/uploads/monthly_12_2019/post-552361-0-01817100-1576153847.png)
QUICKSYNC H.264 FULL
Transcoder documentation reference provides full list of docs you may find useful for further setup and usage, including troubleshooting.Ĭheck the pricing for our Transcoder and proceed with installation and license purchase in order to use it. Apply settings to multiple servers in a few clicks.Apply changes without interruption of live streaming.Drag-n-drop elements of transcoding scenario.Create any scenario of transcoding for both video and audio.Set up filters in a couple of clicks via web UI.Some of pre-defined filters are image resize, crop, graphics overlay, picture-in-picture, re-sampling etc.FFmpeg™ filters can be applied to both video and audio.Protocols output: RTMP, RTSP, SRT, RIST, MPEG-TS, HLS, MPEG-DASH and SLDP. Livestream encoding options are explored by nvc as used in both OBS and XSplit 2.0 x264 versus Intel's QuickSync versus NVIDIA's NVENC.Protocols input: RTMP, RTSP, SRT, RIST and MPEG-TS.You can build Quick Sync-only transcoding pipelines with Nimble Live Transcoder.Quick Sync H.265 encoder parameters give capabilities to control HEVC encoding.Quick Sync H.264 encoder parameters allow controlling AVC encoding process.Audio input: AAC, MP3, AC-3, MP2, Speex, PCM.Quick Sync hardware transcoding is available on the following hardware:
QUICKSYNC H.264 SOFTWARE
Supported codecs for software decoding and encoding: H.264, H.265 You just enable it in a couple of clicks and keep using it. Software transcoding is supported on all hardware and virtual servers. Nimble Streamer Transcoder has Intel® Quick Sync support for both hardware and software implementations. Nimble Streamer support for Intel Quick Sync
QUICKSYNC H.264 PC
Intel Quick Sync Video uses the dedicated media processing capabilities of Intel® Graphics Technology to decode and encode fast, while also enabling the processor to complete other tasks, providing excellent PC performance and responsiveness. When you want to play that content, upload it online, or copy it to your phone, it must first be decoded and then re-encoded in a new format, a resource- and time-intensive process. Video content is typically compressed and encoded into a specific format when it is stored on hard drives, DVDs, camcorders, cell phones, or broadcast media.
QUICKSYNC H.264 PORTABLE
With it you can create and edit 3D videos, convert video for your portable media player and for uploading to share with your friends. Intel Quick Sync Video uses the dedicated media processing capabilities of Intel® Graphics Technology to make media processing, and video creation and conversion fast and easy. "StdDevClientBitrate" "2109.Nimble Streamer Live Transcoder supports Intel Quick Sync Video technology What is Intel® Quick Sync Video? "DecoderDescriptionID" "DXVA: H.264 variable-length decoder, no film grain technology"
![quicksync h.264 quicksync h.264](https://i.imgur.com/rkIHfOJ.jpg)
"CaptureDescriptionID" "Desktop NVFBC H264" "GameNameID" "Sonic & All-Stars Racing Transformed" > Client video decoder set to DXVA: H.264 variable-length decoder, no film grain technology > Capture method set to Desktop NVFBC H264 Initializing audio with 2 channels and 48000 samples/sec Recording on device: Speakers (2- Sennheiser 3D G4ME1) Game: Sonic & All-Stars Racing Transformed (212480)
![quicksync h.264 quicksync h.264](https://www.bandicam.com/support/tips/intel-quick-sync/intel_quicksync_b.png)
Gaming rig is running a 4670, and my client is running a G3220, and is using the onboard iGPU to display out to my TV, so they both support QuickSync. I've already created the virtual display on my Client machine to force QuickSync to enable, and I've got the iGPU enabled in the BIOS on both of my machines. I want to force both encoding and decoding to use Intel QuickSync. My issue is my Gaming machine is encoding on my GTX 970 with NVidia's encoding methods, and my decode method merely says DXVA H.264. So I've got it set up on my Gaming PC and Client just fine.